Showing posts with label Minor Project. Show all posts
Showing posts with label Minor Project. Show all posts

Monday, 15 January 2018

Reflective statement

Minor Project
The minor project for me was challenging but a good learning experience. Even though I wasn't able to finish rigging my second character I enjoyed coming up with the  concept art for all the food characters and improving and cleaning them up along the way. Feedbacks from Alan and Phil helped me develop characteristics and personality for the characters. Some of the challenges that I faced during the early stages of the characters design were keeping the art style in balance. The early concept of the burger and the doughnuts characters looked like they were from a different universe than the rest of the characters. The new concepts worked much better. Learning about line works also helped me up the quality of the concept arts.

After cleaning up the characters I started modelling them. Modelling the characters took me a bit longer then expected. Since I haven’t done a lot of character modelling I made few mistakes using too many geometry on small areas of the characters later caused problems while skinning the characters.
Having lack of knowledge on the rigging, skinning and painting weights resulted in me taking more time to complete the work. Since I had lots of geometry on the shoulders of the character I had few problems while adding pose space deformers on the upper body and sculpting the character on different poses were starting to get a bit complicated and time consuming at times.
 
Overall I enjoyed my minor project it and I am happy with the results. I was able to learn more about character modelling, rigging skinning, painting weights and feel that my work has improved since the beginning of the minor project and having made few mistakes on the process helped me understand what not to do while modelling the next character. I feel more confident and positive moving forward to the major project. For my Major project work I would like to improve on the texturing of the characters using normal maps and create better rigs for the characters and learn facial rigging. Limit the use of too many geometries while modelling and keeping the characters clean. One of the reason I wasn't able to completely finish my doughnuts character was because of the lack of decision making on the earlier stages of the project jumping between two art styles I was making a lot of repeated work So I would  like to be better at decision maker and keep the project moving on.

Saturday, 23 December 2017

Doughnuts Character update

Character Update


Update for the doughnuts character changed the shape and features of the character since this is a bad carb character I wanted it to look kinda similar to the burger character.



Thursday, 30 November 2017

Wednesday, 29 November 2017

Sweet Potato Final concept




Burger Concept Art

Cowboy Burger


Today I worked on the burger concept art. Since burgers are usually associated with western food I went with the cowboy look for the character. I wanted the character to still look like a burger so i made the burger patty as a T-shirt with  logos of burger fillings.




Monday, 27 November 2017

Character Update


I Cleaned up the sweet potato character a bit and changed the shape of the glasses and the mouth to make the character look less arrogant. 

Thursday, 23 November 2017

Concept art






Concept Art

Bad fat Burger character


I took my early concept of the burger character and added more details to it. The structure from my previous concept wasn't too bad. I wanted the character to look like he's had one too many burgers and look lazy and tired. 


Doughnuts character concept art


Concept art with colours.


Doughnuts Character update


More thumbnails for the doughnut character.
Previous thumbnails all looked more like cake rather than a doughnut So I went back to one of the first sketches that I did and worked on it more. I decided to loose the body for the character because it still looked really active. I think number 3 works well. 

Since it contains a lot of sugar I wanted the character to look a bit hyper and goes back to being tired really quick to create the sugar rush. I am going to model a number of these characters to show that it affects your body when you have lots of it.