SACHIN RAI - COMPUTER ANIMATION ARTS UCA ROCHESTER
BA (Hons) Computer Animation Arts UCA Rochester
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Monday 4 May 2015
Maya Tutorials Final Submission
Maya Tutorials
Maya Egg Cup Tutorial
Maya Tutorial Character Modelling
Maya Tutorial Set Design
Maya Common Shaders
Maya Tutorial Texturing Part2 UV Maps
Maya Tutorial UV Layout & Texturing Prepration
Maya Tutorial Character Part 2: Texturing & Shaders
Maya Tutorial Model lighting
Maya Tutorial Lighting
Maya Tutorial Colour Maps
Maya Tutorial Bump & Specular Maps
Maya tutorial Dirt Maps And Final Render
Exterior Lighting - Mid Day Maya Tutorial
Exterior Lighting - Sunset- Maya Tutorial
Exterior Lighting - Romantic- Maya Tutorial
Exterior Lighting - Night Maya Tutorial
Lighting & Rendering Alien Orbs
Depth of Field
Render Layers Part 1: Software Rendering Maya Tutorial
Camera Control: Roll Shot Maya Tutorial
Camera Control: Pitch Shot Maya Tutorial
Camera Control: Dolly Shot Maya Tutorial
Camera Control: Crane Shot Maya Tutorial
Camera Control: Distance Shot Maya Tutorial
Camera Control: Creating a Camera Rig Maya Tutorials
Camera Control: Coverage, Maya Tutorial
Camera Control:Camera Shake Maya Tutorial
Camera Control:Focal Length (Contra-Zoom) Maya Tutorials
The Bouncing Ball Part 1: On the Spot
Car Animation Rig Maya Tutorials
Retro Rocket Animation Maya Tutorial
MEL Robot Maya Tutorials
Camera Control: Pan Shot Maya Tutorial
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
The Bouncing Ball Part 2: With Travel & Rotation
Walk Cycles Part 1: Mechanics
Anticipation & Follow-through: Can Snatch
Can Exchange Maya Tutorial.
Deformers
Rigging Techniques 1: Leg Piston Maya Tutorials
Biped Rigging : Feet & Legs, Spine
Ulitlities & Shading Networks: Sampler Info Node (Xray's)
Surface Texturing Part 1: Maya Fur Presets & Attributes
Surface Texturing Part 2: Fur Hat
Rigging Techniques 2: Eyes
Ulitlities & Shading Networks: Sampler Info Node (Transparency)
Deformers Part 4: Wire Deformers
Deformers Part 4: Sculpt Deformers
Rigging Techniques 4: Tails
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