Bacteria Character Modelling using Maya. This is what I have done so far for my second character.
Monday, 30 March 2015
Friday, 27 March 2015
Thursday, 26 March 2015
Experimenting with shaders : Slime Bots
After I finished modelling my characters i started experimenting with different shaders. some the shaders that i used was gold, silver, chrome, plastic, glass and matt . The plastic shaders worked best for my character cause i wanted a metallic look on the body of the characters. So I used plastic shader for the body, helmet and the wheels and for the helmet glass i used the glass shaders.
Wednesday, 25 March 2015
Tuesday, 24 March 2015
Slime bots Character Modelling
Monday, 23 March 2015
Friday, 20 March 2015
Character Modelling Test
Wednesday, 18 March 2015
Tuesday, 17 March 2015
Monday, 16 March 2015
Thursday, 12 March 2015
Wednesday, 11 March 2015
@ Phill Story update
For the sporangia bit I was thinking that all the characters will have like a vacuum bag attached to their suit so when the kills the bacteria they suck the remains of it using the vacuum and once they are done with it they come together and release the vacuum at one place and the sporangia slowly starts forming.
or the other idea I have is to have them morph together like the one they do in power rangers to form the sporangia.
or the other idea I have is to have them morph together like the one they do in power rangers to form the sporangia.
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